Abandoning ongoing game development projects to start new ones. I have never done that. I've been a developer for 2 years now and I can safely say that I've never abandoned any game I have ever worked on because I've only worked on 6 games in my life so far. But a lot of my … Continue reading Abandoning gamedev projects to start new ones.
Our school holds a big badminton tournament annually, in which they pick the top 16 of the best players in the grades 9 to 12. This time, I was one of participants, after beating two other players 21-7 and 21-15 in the qualification matches. My first match was with a classmate of mine named Shiva. … Continue reading Big Badminton tournament
If you're a game developer, I've got some advice for you. Sit back with some coffee, I'll take my time. Since you're a game developer, you will have to become a part of the online world. You'll have to interact with the people out there, especially other game developers. (If you haven't already) And game … Continue reading The world is harsh
Hello, I'm Aditya. How're you doing? Hi Aditya. I'm Aditya. I'm a high school student and a game designer. I'm the CEO of Moonwalk. I'm doing great. So, what are you doing, as a game designer? I'm the project lead for Moonwalk's under-development open world action-adventure video game A Thug's Ascension. I do the game … Continue reading Interviewing myself (A.T.A.)
Guys! Multiplayer for A Thug's Ascension is back! Excuse me? If you don't know, A Thug's Ascension is an open world game we're making and it was supposed to be multiplayer. Earlier this year I decided multiplayer is just not possible for me as it's too hard and Unity has scrapped the good old (but … Continue reading Multiplayer is back!
Kickster Enterprises, the Surat-based "family of companies", is now dead. All of its subsidiaries are dead as well, all except Moonwalk Entertainment of course. I know I told you that I won't do it now and that I'll do it in college maybe, but I'm just done with it. Kickster is, I repeat, a mess. … Continue reading Kickster is dead
This blog is humiliating-ly late as I scrapped multiplayer and announced that months ago, but I thought maybe a blog post would help me explain the decision better. So A Thug's Ascension was supposed to be a hardcore multiplayer open world game where you are supposed live a dangerous thug-life in a city with other … Continue reading Multiplayer scrapped